Monday, September 27, 2010

broken: the first McDonald's window

Before we get hung up on WHY I was at McDonalds, lets take a look at the drive-thru. In the interest of efficiency, several franchises have installed a second drive-thru window in their restaurants, ostensibly to make their process more efficient. The net effect is that there are three interaction points (lets call them screens): ordering (the menu and speakerbox), paying (the first window) and getting your food (the second window). And while theres a lot of broken user experience on the first screen (the speakerbox), Im more interested in the second one.

The first drive-thru window in a two window system is ONLY there so that you can pay McDonalds for your food. Whats more, the McDonalds employee at that window is also the employee you talk to when you place your order. Also, the floor inside the drive through area is about 15 inches higher than the ground your car rests on, which means that the drive through employee is MUCH higher up than you are. Taken together, this means that your user experience at the second screen is one in which you look up at them, which creates a power imbalance, you WAIT for the employee to be done talking to someone else, and then you give that employee your money. Thats it.

For starters, the incentives here are all wrong. You have to wait to pay them money, and in exchange for that money, you get to move forward? Broken. I suppose you could make the argument that you get your food in a minute, but what if I presented a terrible UX experience in my software, and told you dont worry, it gets better on the next screen? Thats not an attitude conducive to long-term employment.

But wait, McDonalds says. Were trying to make it FASTER. And were worried about fraud. Pay us first, then well give you your food—and because there are two people, its faster in total. Unfortunately, this fails from a reciprocity point of view—youre more likely to create a positive UX if you give me something and THEN ask me for something than if you do it the other way around. And taken by itself, the first drive-thru window is a reciprocity nightmare—McDonalds asks you for something, full stop.

The speed argument doesnt hold water either. Because Im forced to wait at the speaker, the pay window, and the food window, I get the ugh, Im waiting in line, feeling three times. Even if these waits are short, the psychological effects of repeated waiting are large. To wit: three 10second waits feels longer than one 40second wait.

Fine, says McDonalds. Its broken. But how do I fix it? Pretty simple: hand me my drink(s) at the first window, BEFORE I pay. This solves the reciprocity problem (you give me something before I give you something), and it eases the wait problem (I have straws to open and insert while I sit there), and its a very limited fraud risk (because I have cars in front of me, at the first window, and because youve only given me a small portion of my order). All youd have to do is move the drive-thru soda fountain to the back of the restaurant, and youd be in business. Oh, and when youre building new restaurants? Go ahead and lower the drive-thru attendants to something below monster-truck height. Fixed.

Thursday, August 26, 2010

Inaugural

Have you ever noticed how sometimes, things just don't work how they're supposed to? Or how you would like them to? Welcome to the world of broken user experience.

My goal here isn't to fix anything. Rather, I'm going to bitch about things being broken, and hopefully, you'll be fascinated. Or at least interested. And hopefully entertained.

Yes.